333
Batman has always had the coolest tools and gadgets to fight crime in Gotham City - and his Batcave headquarters is no exception! Turn a Power Pad to transform the Batcave - the platforms, Bat computer and Batwings open and the eyes light up! Turn a second Power Pad to open the garage so Batman can speed off to thwart The Joker s evil doings! Turn a third Power Pad to open a chest with armor that Batman can wear to protect himself from enemy fire! And no Batcave would be complete without a jail, elevator and projectile launcher to add to the story and the adventures! With a headquarters loaded with so much crime-fighting power, The Joker will be no match for Batman and your young Super Hero s imagination!